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Algorithm Engineer

Ubisoft China R&D Studio

Features ✦ Get Started ✦

Features

COMPUTING FLUID DYNAMICS
Based on the Siggraph 99 article, Rank 3 Partial Differential Equations were utilized to simulate the motion of liquid in 3D space, and the algorithm was optimized using vector processing for PlayStation chips.
SOFT SHADOW
Based on the Siggraph 99 article, Fast Fourier Transform convolution was used to simulate soft shadows cast by surface light sources.

We are ambitious about simulating realities in games.

MY Duties

R&D Engineer

RESEARCHING
🌌 Read up-to-date technical articles. ✨ Build mathimatical and physics model.
PROGRAMMING
🌌 Implement the algorithms on PC. ✨ Improving the performance of the algorithms for PlayStation.

Feel like a scientist 🙂

Visual Effect Algorithm R&D

✦ Game Features ✦ My Role